rockstar-logoFrom 2004 to 2010 I worked at Rockstar Games as a sound editor, producer, and VO writer and director.

I started out as a freelance dialogue editor on Grand Theft Auto: San Andreas and was quickly hired full time as the Post Production Asset Manager. I worked on every Rockstar game from then on, including Bully, Manhunt 2, The Warriors, GTA4, The Lost and Damned, The Ballad of Gay Tony, Midnight Club: Los Angeles and others.

The responsibilities kept piling on, and by the time I decided to move on in 2010 I had been collaborating with developers and senior writers to design the AI dialog systems on Red Dead Redemption as well as writing dialog and directing actors.