Résumé as PDF


Highline Games


Winter 2010 – Present

  • Designed and produced games for clients such as Amplify, Yale, Atari, C8Sciences. Many of these games had specific curricular educational content and were deployed on a variety of platforms including web, iOS and Android.
  • Created UX/UI and game designs for clients such as Mars, Google, Met Life, Lootok, EverFi, and Panasonic.
  • Created W.E.L.D.E.R., iOS and Android word game which was selected as iPhone game of the week and became the #1 selling app on iPad. Numerous Game of the Year lists.
  • Proficient in Unity development, rapid prototypes and soon to be released 2027:E.
  • Designed successfully Kickstarted Board Game – Beowulf: A Board Game. Shipped Winter 2015.

Rockstar Games

Various Roles

Summer 2004 – Spring 2010

  • Played a vital role on every Rockstar game from summer 2004-spring 2010– GTA: San Andreas, The Warriors, Bully, Manhunt 2, GTA: Liberty City Stories, GTA: Vice City Stories, Midnight Club 3: Dub Edition, Rockstar Games Presents Table Tennis, GTA4, GTA4: The Lost and Damned, GTA4: The Ballad of Gay Tony, Midnight Club: Los Angeles and Red Dead Redemption.
  • Senior dialog editor: coordinated with full writing team and developers to define and fulfill VO needs for massive AAA games.
  • Senior Post Production Asset Manager: managed tens of thousands of assets for some of the most ambitious AAA games ever made, including GTA4, Bully, and Red Dead Redemption, including all in game dialog, all cut-scene audio, all facial animation data and cut-scene subtitling.
  • Writer/Director: wrote many thousands of lines of dialog to order and directed hundreds of actors at recording studios in New York and LA.
  • Audio Developer: defined quantities and descriptions for individual dialog types and the conditions in which they would be triggered, creating templates for writers, including for player character.
  • Sound designer: game trailers used in massive marketing campaigns for Manhunt 2 and Midnight Club 3: Dub Edition.


Sound Editor

Summer 1998 – Summer 2004

  • Worked as a sound editor on Ella Enchanted, Tailor of Panama, Mindhunters and other movies for directors like Renny Harlin, John Boorman, and Neil Jordan.
  • Sound Design for Oscar nominated animated short film 50% Grey.
  • Won sound design award for short film A Reasonable Hypothesis at First Run Film Festival 2005.
  • Interned at Sony Studios in Culver City in Winter 1997, which included working on As Good As It Gets and various other major productions.



Summer 2001 – Present

  • Taught Sound Design for Film at the New York Film Academy.
  • Teach Sound Design for Video Games at the School of Audio Engineering.
  • Designed and taught a course on sound editing for Screen Training Ireland.
  • Holder of New York State Licensed Private Career School Teacher Certificate.


  • Web designer and developer for Volume Sound and Music, Sullivan & Partners, New York Liverpool Supporters’ Club, Michael Bardin: Architect.
  • Proficient in CSS, HTML, JQuery, PHP.
  • Expertise in WordPress.